From ng-class to ngClass

This guide was written for Angular 2 version: 2.0.0 The ng-class directive in Angular 1.x allows you to dynamically add CSS classes based on a configuration object. This is a special key-value object, where the "key" is the CSS class and the "value" the corresponding boolean condition, determining whether the CSS class should be applied […]

Month of Angular – 2017

Angular (formerly Angular 2) continues to gain momentum in the marketplace. We at Progress have been fans for some time – including support in NativeScript and Kendo UI for Angular. Lately, we’ve seen a growing demand from developers for resources to learn Angular or to move from AngularJS 1.x to Angular. That’s why we are […]

Planning An Angular Application

The following is an excerpt from the Planning And Angular Application Whitepaper by Todd Motto. You can download the full Whitepaper for free at telerik.com/campaigns/kendo-ui/planning-an-angular-application. Planning an Angular (version 2 and above) application is something you may have already done or will be soon attempting. This whitepaper documents a high-level outline of things to consider […]

Component Event Binding with @Output() in Angular 2

This guide was written for Angular 2 version: 2.0.0-rc.4 With component architecture in Angular 2, it's important to design components that contain what we call inputs and outputs. The data enters a component via an input, and leaves the component through an output. This is a small but powerful conceptual change to Angular 1.x's two-way […]

Understanding Xamarin.Forms Layouts

The first article in this series on Xamarin.Forms looked at some of the features that the toolkit provides, and how it is more than just UI controls. Of course, Xamarin.Forms does provide a rich set of controls to build user interfaces with from a single codebase. In this article, we'll take a look at a […]

Component Property Binding with @Input() in Angular 2

This guide was written for Angular 2 version: 2.0.0-rc.4 With component architecture in Angular 2, it's an important to design components to contain what we call inputs and outputs. The data enters a component via an input, and leaves the component through an output. This is a small but powerful conceptual change to Angular 1.x's […]

A Step-By-Step Guide for Building Master-Detail User Interfaces with Angular

The master-detail design pattern is an incredibly popular way to build mobile apps, regardless of whether you’re building for native or for the web. Angular is well suited for implementing master-detail interfaces, as it has a number of the necessary features you need baked in, such as data binding, routing, services, and a whole lot […]

From transclusion to content projection

This guide was written for Angular 2 version: 2.0.0 When you create more advanced components, the simple input and output mechanisms may not suffice. That's where "transclusion", now also known as content projection, comes into play. In this article we're going to explore the concepts behind transclusion in Angular 1.x and how it translates to […]

Microsoft Cognitive Services and Friends

On this episode of Eat Sleep Code guest David Giard discusses Microsoft Cognitive Services, functionalities, and how they’re used. We brain storm ideas for the future of cognitive APIs and what UX problems they will eliminate. David Giard David Giard is a former accountant and a former biochemist, who has been developing solutions using Microsoft […]

Open-source vs Commercial Libraries for Web Development

Open-source projects have been instrumental in the success of the web. Many of the tools and frameworks that have helped to build today’s web are largely the work of thousands of developers who, in many cases, have never actually met. This is one of the most incredible community phenomena of our era. There are so […]

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